Sunday, December 25, 2011

Star Wars Christmas

If you've been following this blog for a while, you know I don't talk much about my work. This is the exception post that proves that rule...

I've spent the last two years working on the space combat mini-game for the just-released MMORPG, Star Wars: The Old Republic.


SWTOR has been running live for nearly two weeks now, and I'm happy to say that it is being well received and looks like it will be a popular and viable online game for some time to come. I've been playing the game since launch day, and it's really awesome to see all the various game systems, worked on by the project's many teams, come together so well. I quickly worked my character up to level 14, got my space ship, and tried out space combat in the live environment. Everything worked! I was very relieved.

Here's some concept art for the minefield mission.

Someone posted a screenshot of their Bounty Hunter's ship in the ice field mission.

I'm very proud of all the great people I've been working with on SWTOR for the past couple of years.

Now, back to the hobby! This past Tuesday was club night, and I ran a Kursk scenario (Wounded Tiger) from the Conflict of Heroes game system. My opponent was Mark Wall, and we played twice, switching sides for the second game.

I used micro armor for all the game pieces (just laid the bases right over the game counters).

The German rescue column.

The Russian T34s and T70s rushed in to knock out the immobilized Tiger before it could be towed off the board. The Russians wound up winning both playthroughs of this scenario...volume trumps quality again, it seems.

I leave you this week with best wishes for your Christmas season. If you have time off over the holidays, hope you can get some painting in!

'Til next time.

3 comments:

  1. Boy, the production quality of board games has increased, hasn't it!

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  2. The components in Conflict of Heroes games are top notch, for sure.

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  3. Kevin . . . anyone you know using A&A Minis in conjunction with CoH games?

    Thanks,
    Rob

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